Paper is accepted to ICBL 2026
🍻 Our paper titled "Revisiting pedagogical agents in the era of large language models: from social agency to social interdependence" has been accepted to the 19th International Conference on Blended Learning
A chronological archive of research progress, lab announcements, and community involvement.
🍻 Our paper titled "Revisiting pedagogical agents in the era of large language models: from social agency to social interdependence" has been accepted to the 19th International Conference on Blended Learning
Our paper titled "Revisiting pedagogical agents in the era of large language models: from social agency to social interdependence" has been submitted to ICBL 2026.
We are excited to announce that our latest research paper has been submitted to the Transactions on Computer-Human Interaction (TC-HCI) journal.
This work represents our continued exploration into the intersection of human-computer interaction and immersive learning technologies.
Stay tuned for further updates on the review process.
A Systematic Literature Review on human-LLM collaboration models in the STEM subjects. By synthesizing existing research, this review seeks to provide a clear and comprehensive overview of the current landscape.
The final version is now available online. https://doi.org/10.1145/3746059.37476
Our paper titled "Human-Al Collaboration in the STEM Classroom: A Systematic Literature Review of GenAI as a Complement in Higher Education" has been accepted on September 23, 2025.
One paper submitted to The 8th International Conference on Technology in Education
One paper submitted to The ACM CHI conference on Human Factors in Computing Systems
Paper titled "👋HiBench: Benchmarking LLMs Capability on Hierarchical Structure Reasoning" Published online in KDD '25: Proceedings of the 31st ACM SIGKDD Conference on Knowledge Discovery and Data Mining V.2 10.1145/3711896.3737378.
Paper titled "Can You Move These Over There? Exploring a LLM-based VR Mover to Support Natural Multi-object Manipulation" accepted by UIST 2025.
A longitudinal study exploring how gamified simulations and experiential learning methodologies can significantly enhance learner engagement and improve educational outcomes through interactive, immersive learning experiences.
Paper titled "Towards AI-Assisted Immersive Learning: Factor Analysis of Learning Effect in K-Cube Edu-Metaverse" accepted by the 2025 IEEE Smart World Congress 2025 (SWC 2025) held on August 18-22, 2025, Alberta, Canada, and for publication in its proceedings.
Paper titled "HiBench: Benchmarking LLMs Capability on Hierarchical Structure Reasoning" accepted by KDD 2025 Datasets and Benchmarks Track.
Paper titled "A Scoping Review on the Role of Virtual Walking Intervention in Enhancing Wellness" printed online.
Paper submitted to 2024 IEEE International Conference on Metaverse Computing, Networking, and Applications (MetaCom)
Paper titled 'A scoping review on the role of virtual walking intervention in enhancing wellness' Accepted by the npj Digital Medicine (Q1)
Our paper titled 'Enhance Learner Engagement Through Experiential Learning in a Gamified Simulation: a Longitudinal Study' has been Accepted by the 18th International Conference on Blended Learning (ICBL 2025)
Paper submitted to UIST 2025 (The ACM Symposium on User Interface Software and Technology 2025)
One paper submitted to the IEEE Conference on Metaverse 2025
A comprehensive study on collaborative learning methodologies in educational metaverse environments, exploring innovative approaches to enhance student engagement and learning outcomes through virtual reality and augmented reality technologies.
An in-depth exploration of collaborative learning strategies within metaverse environments, focusing on the intersection of virtual reality technology and educational pedagogy to create more engaging and effective learning experiences.
Paper titled "NivTA: Towards a Naturally Interactable Edu-Metaverse Teaching Assistant for CAVE" accepted by MetaCom 2024.